THE.
DICE.
WILL.
HIT.
Purple Ooze (1d10)
Roll Style: Roll normally. See the Sticky ability below.
1: Damaged. If the die is a d10, remove the die from your HP and add 2d8 to your HP. If the die is a D8, remove the die from your HP and add 2d6. If the die is a D6, remove the die from your HP.
2-4: Acid. Change the result of one touching die by -1.
5-8: Sticky. Any dice touching this die are rolled by the GM, not the player, for the next round.
9-10: Change the result of one touching die by -2.