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(2 edits) (+1)

I liked the puzzle experience, the originality comes from the complexity of some of the puzzles. I thought there was good variety. I was convinced that when I finished the last puzzle I'd get a gif of a dog or something but no such luck (oh nevermind, found the end area, a special cue for this might be nice!). Either way, a very enjoyable puzzle to waste away some time. I actually thought the gameplay was smooth, so no complaints there. The character definitely looks like Jerma.

Congrats on the release! Also kudos on using LOVE engine

Thank you, and apologies for the late response. I thought of making an important-looking door to the level that takes you to the end, and a special sound when it opens, I just never got around to it. What I most wish I could have done was design a few more puzzles that were actually challenging, as most of the levels in this exist just to teach the player how the mechanics work. Whenever this becomes a full game, I plan on it having something around a hundred to a couple hundred puzzles.