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A jam submission

Armed With SpringsView game page

Submitted by QuotePilgrim — 15 hours, 49 minutes before the deadline
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Armed With Springs's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#2033.3333.333
Presentation#3783.3333.333
Overall#3913.1483.148
Originality#5392.7782.778

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What do you like about your game?
The design of some of the puzzles in it.

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Comments

Submitted (2 edits) (+1)

I liked the puzzle experience, the originality comes from the complexity of some of the puzzles. I thought there was good variety. I was convinced that when I finished the last puzzle I'd get a gif of a dog or something but no such luck (oh nevermind, found the end area, a special cue for this might be nice!). Either way, a very enjoyable puzzle to waste away some time. I actually thought the gameplay was smooth, so no complaints there. The character definitely looks like Jerma.

Congrats on the release! Also kudos on using LOVE engine

Developer

Thank you, and apologies for the late response. I thought of making an important-looking door to the level that takes you to the end, and a special sound when it opens, I just never got around to it. What I most wish I could have done was design a few more puzzles that were actually challenging, as most of the levels in this exist just to teach the player how the mechanics work. Whenever this becomes a full game, I plan on it having something around a hundred to a couple hundred puzzles.

Submitted(+1)

Cool 

Submitted(+1)

I'm not smart enough for this XD Good game and nicely tied to the theme:)

Submitted(+1)

Nice art, some puzzles reminded me of the ones you would see in a papa's cooking minigame, and that was one of my favorite minigames. The only thing I could complain about is the walking speed, it feels uncomfortable, at least for me.

Developer (1 edit)

You're right, I definitely regret not making it faster. It's actually faster to play by tapping the direction keys instead of holding them, which is how I'm used to playing sokoban games, and I guess that's why I never felt an urge to change it, unfortunately. I'll keep that in mind for later post-jam versions of the game.