Sadly, I don’t have anyone to locally play this with, but I am unbeaten against myself :D
Fun concept! I wonder how many players actually aim finishing the tasks vs just being murderhobos. It does seem there is little consequence to killing the competition.
I think the biggest issues are with UI.
- On starting the game, it waits for the players to hit ‘up’ to lock in their character, but this isn’t explained. I honestly thought the game had crashed on loading since the background audio also stops
- I forgot what my tasks button was immediately on starting the first game. Since there is only one task at a time maybe always display it. If there are multiple then having a ‘Press TAB to display tasks’ label could help
- The tasks have names, but it’s up the to player to run around and figure out where the actual locations are. I think this is part of the fun in running around and trying to not get stabbed though, but I feel I’m sometimes going in circles (maybe a minimap?). If the levels are static then I guess task locations are something you learn over time.
There were some other bugs I encountered such as a dead player came back (I assume this is intended) but then couldn’t murder anyone else. On a second run through the start timer never started so I was stuck in the loading screen.
Finally, the grid movement feels a bit janky, but I get that it really probably simplifies things. Working in more fluid 3D would be a great next step, but keeping the tank controls so that you don’t have players shimmying back to the walls from task to task!
On a plus side the art is pretty neat. I especially like the consistent orangey hues and little cinder particles. The audio is also great. Good voice acting and background office noise! I now need to rope in some friends to see how long we can stay friends after climbing the corporate ladder