Uhh, that's weird.
What are your system specs?
This thing works with D3D11 with Shader Model 4.0, most likely is that since Squirrel emits an error message.
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System Information
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Time of this report: 4/9/2024, 08:53:14
Machine name: DESKTOP-49V35GN
Machine Id: {DEF7D24A-C213-43A1-A276-8C7B0FA5A071}
Operating System: Windows 10 Home 64-bit (10.0, Build 19045) (19041.vb_release.191206-1406)
Language: French (Regional Setting: French)
System Manufacturer: ASUS
System Model: System Product Name
BIOS: 2006 (type: UEFI)
Processor: AMD Ryzen 5 5600X 6-Core Processor (12 CPUs), ~3.7GHz
Memory: 16384MB RAM
Available OS Memory: 16266MB RAM
Page File: 12238MB used, 18236MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 12
DX Setup Parameters: Not found
User DPI Setting: 96 DPI (100 percent)
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
Miracast: Available, with HDCP
Microsoft Graphics Hybrid: Not Supported
DirectX Database Version: 1.0.8
DxDiag Version: 10.00.19041.3636 64bit Unicode
With the new upload of the 0.003 version, I get "Couldn't initialize Direct3D, Direct2D or DirectWrite"
I went to visual studio and got those additional logs:
D3D11CreateDevice: Flags (0x2) were specified which require the D3D11 SDK Layers for Windows 10, but they are not present on the system.
These flags must be removed, or the Windows 10 SDK must be installed.
Flags include: D3D11_CREATE_DEVICE_DEBUG
Then I followed step 2 of this: https://stackoverflow.com/a/76985931 and it launched.
If you want me to uninstall those graphic tools and test again to see if it now works right off the bat without the user having to do anything in particular, my discord username is worm38. I'm no longer available due to work right now though.