I think I can make the bullets go instantly in alpha 128 and/or Add Blend mode and also make the lasers shorten when cleared.
And reduce a bit the animation time.
Columbio184
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I took Kioh Gyoku's Morgan player as reference, and yeah, she's fast.
However, I didn't look at KOG's source code this time and all was just based on my experience.
Comparing speeds and doing some resizing to fit KOG (KOG Y: 480 while in my game: 1080):
-KOG -> 6 units per frame.
-My game -> 8.88 units per frame.
So it seems is faster than normal.
Also just found out that Morgan is the fastest of all playable characters in Kioh Gyoku. lol
Yeah, is an engine i was working on, since some months ago. This is how i started learning OpenGL stuff, so there may be some code that will look pretty awful too.
I wanted to try and join a game jam for the first time, as it was one of my objectives this year.
And yes, is also the first game i ever made.
Part of this engine is based on some parts of the Seihou engines and some other stuff i was studying by myself.
At least i'm happy this works for more people and not just me.
This experience also gave me a starting point on game making, something i wanted to do some years ago.