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Columbio184

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A member registered Jun 18, 2023 · View creator page →

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I think I can  make the bullets go instantly in alpha 128 and/or Add Blend mode and also make the lasers shorten when cleared.
And reduce a bit the animation time.

I took Kioh Gyoku's Morgan player as reference, and yeah, she's fast.
However, I didn't look at KOG's source code this time and all was just based on my experience.
Comparing speeds and doing some resizing to fit KOG (KOG Y: 480 while in my game: 1080):
-KOG -> 6 units per frame.
-My game -> 8.88 units per frame.
So it seems is faster than normal.
Also just found out that Morgan is the fastest of all playable characters in Kioh Gyoku. lol

Btw, in all versions you can move the left-right keys in the select menu to change scene (In this case VIVIT), but it seems it wasn't clear, sorry...

In Gates-2 is supposed to be fire, but it seems it didn't look like that, gonna see how to change it.

In Gates-3 I'll take that in count, perhaps gonna change the lasers to be horizontal instead of vertical, so it's more fair.

Updated all the versions, now with error checkers and removed a debug flag that caused the game to not start.

You can now, problem is fixed (Gonna update the other versions later). ; )

(1 edit)

Already fixed the problem, redownload V0.003.

Edit: Yeah, I forgot about the Debug flags, sorry.

(2 edits)

Hi, I made the engine.
Is something related to my Direct3D/2D/Write library and I was just looking at this with someone else.
Gonna try to see if it works now, couldn't try my engine on other systems so sorry for the trouble.

Do you have a Discord account?
Wanna try if it doesn't error now, I added also to use a Software driver in case Hardware driver doesn't work.

Gonna take a look into that.

Try downloading V0.003, perhaps it can tell the error.

Uhh, that's weird.

What are your system specs?

This thing works with D3D11 with Shader Model 4.0, most likely is that since Squirrel emits an error message.

Music is not done yet, it'll be implemented as soon as it's finished (The BGM for the stages).

Yeah, is an engine i was working on, since some months ago. This is how i started learning OpenGL stuff, so there may be some code that will look pretty awful too.
I wanted to try and join a game jam for the first time, as it was one of my objectives this year.
And yes, is also the first game i ever made.
Part of this engine is based on some parts of the Seihou engines and some other stuff i was studying by myself.
At least i'm happy this works for more people and not just me.

This experience also gave me a starting point on game making, something i wanted to do some years ago.