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(+2)

Hey, I'd just like to start saying - this game is amazing. Super fun, easy to lose a couple hours in the gameplay. I only have a few gripes though:


1. When merging two cards together of two different variations (e.g Basic merging with Basic and Busty) it doesn't specify which of the two cards is actually getting buffed and which one is getting deleted. I've had multiple occasions when I wanted to make a specific card with a good ability stronger, and tried to merge with another of the same character, and I ended up deleting the good card and buffing the worse one. Maybe in the future instead of simply merging them together we could have an enhancement system? It's basically the same thing but it's made clear which card will get buffed and which card is being sacrificed.


2. I've had the crazy idea of wanting to complete the card gallery, but I have no idea what the requirements are for "collecting" a weapon card. Is it based on how long you use the card or is it based on kills or something else entirely? It would be cool if when you highlighted a card in the spiral gallery thing, it showed the requirements for unlocking it (and maybe how close you are to unlocking it).


3. I know everyone else is saying it, but it would be nice if we could bring back the (or implement a new) character that can be paid to skip to the next day, instead of having to spend half an hour grinding the arena to move onto the next day in order to update the style shop, the card packs and the prisoner requests.


The only other thing I'm not even gonna bother making a point for (because it doesn't REALLY need to be said), but more maps, style items, game modes and hazards would be great for replayability, You can probably just disregard this part because I assume that this one is a given in due time.


Alright that's it from me. I'll keep checking back here frequently for any news or updates, once again, game is super fun and has lots of potential. Good work 👍

(+1)

1. It's meant to be a gamble, but now that you mentioned it, it gave me an idea for a Boost item...
2. That's true. I forgot to include how to obtain them. It used to be present back in the Random Run versions, but I forgot to include it in Glitch City. I'll see what I can do to add this again. Regardless, you have to use the weapon (not the AI dolls, but you) for 3 minutes. (10 minutes for the "Busty" versions)
3. This, sadly, is something I can't do. I like how it is right now, and I think it's a good balance so far. Here's a technique that I did while testing: Enter a battle, skip the Goddesses' intro, pause, and then exit. Do this 8 times to quickly skip the day.

(2 edits)

Help me understand this, in "Help>Gallery" it says 60 sec to unlock weapon cards, is this for where any dark card is turn bright? Or is it the one you said above (3m & 10m)?

Beside the gallery unlock, does all weapon cards always available to be chosen randomly? You don't need to do anything to make other version available in the RNG pool? (this is where the 3m and 10m confused me, after a certain time using a basic card, let say after 10 minutes, the basic card turn bright then the busty card (non-nude) also turn bright despite never using it)

And 1 more thing, is it possible to have ability to  swap weapon card slot in the Battle Arena Building? I find it that swapping BOTH doll AND enchantment card just to match weapon a bit hassle. And I always confused which doll/which hotkey every time I did this.

(+1)

I'm sorry I only saw this today.
For the 3min/10min, this applies to both the non-busty and busty versions of the weapon card. (So using the non-busty for 10 min will unlock the busty version)
Regarding the swapping weapons, I was thinking of adding this before, but I failed to make it work. I want to add the ability to swap weapons sometime in the future, but I can't make any promises.

(1 edit)

No probs.

Does busty version do anything other than just different art?

Also, I see them appear in practice mode (big button on ground's art), but they don't show on doll's back. I think I never seen them appear on the elevator display either.


(+1)

This is a bug. Thank you for reporting!
And sadly, yes, Busty ones only have different art, but the function is the same. (The one with differences is between basic and naked, where basics have bombs while nakeds have waves)