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(+1)

The movement in the do◯◯  level is a bit janky and disorienting.

But other than that, How did you make this in just 3 days? This is really good.

Imitating an already existing game makes it a lot easier. Also balancing the workload equally among the team. With two programmers, we split up and each did 2 of the 4 game portions each.  2d art was mainly needed for the first 3 sections. 4th is mostly simple 3d shapes and terrain generation.