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Really satisfying to catch up to the pollution and reduce the green back to clear blue water! I felt like I was about to lose, but then the robot cleaner kicked in and that was really satisfying. Also very satisfying to see my resources exponentially grow. Unfortunately I sent a huge wave of sharks and basically lost instantly. Oops! Gave it another go, and felt like it started out kinda slow. Once you know the strategy, it's pretty straightforward so I wonder what kind of active challenges and variation you could design to make it more engaging?

First I'll say the aesthetics, music, and animation are all amazing. Love the artwork, and the overall design. Even just pressing buttons is satisfying! The sounds are all great, very atmospheric and cohesive. But when I deconstruct the game loop, it's pretty simple - 1 create one robot cleaner, 2) create a massive coral reef, just keep spam clicking till you have massive exponential income, 3) spend massive income on a mix between damage + mitigation. Again, VERY satisfying seeing my income/food skyrocketing, but I also would love to see where this core concept could expand! Maybe it could develop in a direction like some of the more 'advanced' idle games like "Idle Apocalypse" with multiple zones and mechanics to keep track of so there's some variation in the game loop.

I was quite determined to beat this game though, and let my resources accumulate while writing this review... so there is something quite compelling here! You really tapped into the idle clicker formula for sure. But I think it does indicate that the best way to beat it was to *not* play it for a bit and let my resources build up while doing something else. This would be great as a mobile game that continues to play in the background when you close out of it!

Just saw that this is also your first game jam. Amazing work and congrats!!!! I had a great time with it!

Thanks so much for all your feedback!  I really appreciate the suggestions for when I update this after the jam.