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(6 edits) (+2)

very excited for this one. atmosphere is on point, grimy as hell. rarely does someone capture that gross fluorescent puke glow so well. the reactive ragdoll animations look great, don't usually see that on solo dev games. don't want to presume too much since I'm sure you're still plugging away and might be considering these things anyway, but for gameplay suggestions: more reactive AI (mooks don't react to wounds if they don't see me), and nerfing the lean.  I feel like being entirely invisible to the enemy while leaning makes things a bit too simple.

edit: oh yeah and probably not worth creating a whole new model for it but letting us smash the TVs with the sledgehammer to skip dialogue could be fun