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also i know its just my laptop being shit in specs but its laggy just asking if the ground is a randomly generated terrain if yes then how? is it creating indivitual cubes or like minecraft (a.k.a generating a terrain with just the faces in_front visible)

pardon me if it was idiotic

i tried to remake your game inside solar2d

here is what i made for now:

Looks not that bad!

Hehe The only thing i need to fix before moving on is to figure out how the fuck can i keep track of different trees for deleting or other stuff Since sokar2d doesn’t keep track of objects (it does but for just the last one’)

hello again!

i tried again remaking your game in 3d!

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Wait, What? I haven't seen this engine for 7 years, I thought it was shut down. btw this remake looks cool!!! Also if you want to join comunity of my game, here is the link to the telegram https://t.me/MixtrueTV

and I have one request for you: please show my game to all your friends, I need to promote it somehow)

i did show it to my friend ill show more of my friends btw, you used blitz3d? its a cool engine but a suffering to work with do you know how i can make an object(3d) follow the mouse?

No, I've never used blitz3d, I just saw how someone made games on it in 2014-2017

aalso

is discord fine with you?

me and ma homies use discord

not familiar with telegram

yea its fine

Deleted 158 days ago
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bro I think you deleted your post with discord link or smth.

@snoozy_official

here

sorry lol

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Yes, the terrain is randomly generated and consists of individual cubes

Oh Thats kinda an issue since Spawning individual cubes multiple times will cause the game to drop in framerates Since it needs to render everything for every frame

There are tutorials that teach you how to make voxel based terrain Its better since it just has to render the faces that are visible