Game really needs skip intro button! And subtitles! I couldn't hear what happened at the end due to noises around me :)
It was really unintuitive to figure out how to pick up things at first, considering that first key we autopicked after the battle. Took me a long while until I was able to get that second key... then I got another one and went to open the wrong gate - the one leading outside of the level, which blocked me from progressing further. But I saw bunch of gates etc just standing outside - guess they were some testing gates ;)
People already mentioned small steps and freezing bug after you press F with no target. First time It happened that ghost near the enterance was just moving all the time and he moved right at the moment of me pressing F.
There is something wrong with their possitions on tiles it feels like. They like a halfstep to the left or right sometimes and that prompts them to move away to reposition, I think.
Battle with last ghost was a bit tedious. There was nothing new or cool, he just had a lot of hp. Its was attack-parry-attack-parry all the way. Took a while...
But you made several mechanics that sound cool. They just wasn't too much used due to it being hard to balance it all during the jam time. There is a torch that goes off and you need to pick new ones. There is a Faith and Despair mechanics and Faith used to heal (though there are potions too). Parry mechanic was quite easy to use and it had weight to it. Everything is in there, maybe some bugs and polish left for it to be amazing!
Nice entry!