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Thank you again for the detailed feedback and good suggestions 🙂

I'll reply in more details later (or will just fix bugs/implement the changes) but will already reply to a few points 

- Deleting a library already kind of works. It is just that you need to save after having done the delete of the library. There is a bug, the save icon doesn't show when just deleting a library, so make an other change and save and it should work.

- "The search menu for a sound within an instruction displays search results, but the titles of these search results are not visible." To be sure, do you mean it show empty rows ? I just made a test, It seems to be the case with long title where there are no space between words. I'll fix that.

- There is already a button to load all the sounds of the current page of a category. Do you mean a button to load all the sounds of all the categories of the current library ? If so, that seems risky to load to much in memory causing perf problems, but I guess it makes sense for some use case where you know you'll need all or most of the sounds of the library

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Hi,

- Ok thanks for the tip.

- That's weird, I can't reproduce this issue today. Next time I see this, I'll upload a screenshot here.

- Yes, loading all sounds of all categories at once. I found that each library correspond to a set of scenes. Those are all connected and need to be available (loaded) to be played as soon as possible to keep the ambiance alive.
It's honestly just a very small UX improvement.

As for the last bullet point "stacking of window". I was thinking that a side pane might be a solution.
Instead of windows that obfuscate the background, a side pane (on the right) might be better for the overall user experience. The user could freely click on any element and the configuration would be displayed on this pane. No need to open and close windows.
The pane would take almost the entire height, with a simple scrollbar if needed.
Also, that pane could be extended in width (vertical split) to reflect the configuration of an embedded element (in case of a sound within an instruction).

I think it's worth exploring the idea.