Side Quest Update:
Ok so I realized when making some of the Side quest, that they would get kind of boring. Boring side quest seem to be a common thing in RPG's. I literally was thinking of having a side quest that was about simply giving an old man some money to buy food... that's it. Of course I cancelled that side quest for being too boring, but i would like to explain how I plan to intrigue people to side quest.
I want to intrigue them with mystery. Oooooohh! Ok so let me give some examples. You hear a scream from a house, do you go and check it out? A little girl tells you that their dad poured them milk with a carton, but the carton showed his face as a "missing" poster. Do you confront the fake father? Last one. You see something shining brightly through the cracks of a house. Do you enter?
I think this is a great way of making side quest fun instead of an NPC saying "Go buy some potatoes and then carve them" or something like that.