Cool game that could desperately use some more lenient movement. Right now it's waaaay too particular that you follow the exact "correct" path around the bends of these tunnels. If you stop just a centimeter short around any turn it won't let you progress until you find the exact correct angle the game expects of you to move that extra little bit needed to continue down the path even though it visually looks to be wide open (Figuratively speaking. Most of the tunnels here really aren't that tight compared to many IRL caves.).