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i found the concept interesting. it’s a very chill game which l enjoyed playing. With that said though, after playing it multiple times i found that i really wanted the game to be faster. like i found myself essentially speed running the game after awhile and i had a lot of fun doing that. i know that thats probably contrary to your intent so take what i am saying with a grain of salt.

Normally i don’t like slippery movement in a game, but I think the movement was fun and it did make me feel like i was handling a slippery fish haha.

i think absorption mechanic should be faster. that really slowed the game down, but then again i like it faster. and the collectible fish didnt make much sense to me, also i dont think it worked the way it was supposed to…

…I know this is a jam game , but i found the fish doodles had no real purpose to them. originally when i first played the game  i was under the impression that filling them with ink was the goal… but when i finished the game i realized that the goal was just to reach the end of the level. but maybe you ran out of time to fully implement that part? i dont know. all i am saying is that as the game stands now i feel the fish doodles mechanic feels out of place a bit. I am not saying it should be scrapped. I do think that this mechanic is what makes this game what is it. I just think there should be a purpose for it beyond just doing it cause it’s there, ya know?

also from what i understood, the fish doodles where supposed to deplete your ink pool but it never did for me. So is that just a bug, or did i misinterpret the mechanic?

Anyway with all that said i did enjoy your game (i did play it many times after all) but part of me still thinks that your game just wants to be a more fast paced speedrunning-esque type of game. ya know what mean? but thats just my two cents.

great job overall. 

thanks for the comment ^^, yes in the end I wasn't able to implement the collectible fish as I wanted, and it's a bit bugged xD