Play ThaInkFishGame
A fish out of ink's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #156 | 3.276 | 3.714 |
Audio | #159 | 3.150 | 3.571 |
Creativity | #220 | 3.276 | 3.714 |
Overall | #251 | 2.999 | 3.400 |
Fishiness(?) | #356 | 2.898 | 3.286 |
Visuals | #368 | 2.394 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Notes (optional)
it's about an ink fish :D
Pre-existing assets (optional*)
just a 3D frame and the ambient music and the ending music
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Comments
This is such a great concept! It feels like some of the movement elements of Splatoon combined with Paper Mario-esque 2D/3D shifts. Jumping felt really good, especially with the great splash noise at the end. I would love to see this expanded upon with a wider variety of mechanics and challenges. But overall, great work!
i found the concept interesting. it’s a very chill game which l enjoyed playing. With that said though, after playing it multiple times i found that i really wanted the game to be faster. like i found myself essentially speed running the game after awhile and i had a lot of fun doing that. i know that thats probably contrary to your intent so take what i am saying with a grain of salt.
Normally i don’t like slippery movement in a game, but I think the movement was fun and it did make me feel like i was handling a slippery fish haha.
i think absorption mechanic should be faster. that really slowed the game down, but then again i like it faster. and the collectible fish didnt make much sense to me, also i dont think it worked the way it was supposed to…
…I know this is a jam game , but i found the fish doodles had no real purpose to them. originally when i first played the game i was under the impression that filling them with ink was the goal… but when i finished the game i realized that the goal was just to reach the end of the level. but maybe you ran out of time to fully implement that part? i dont know. all i am saying is that as the game stands now i feel the fish doodles mechanic feels out of place a bit. I am not saying it should be scrapped. I do think that this mechanic is what makes this game what is it. I just think there should be a purpose for it beyond just doing it cause it’s there, ya know?
also from what i understood, the fish doodles where supposed to deplete your ink pool but it never did for me. So is that just a bug, or did i misinterpret the mechanic?
Anyway with all that said i did enjoy your game (i did play it many times after all) but part of me still thinks that your game just wants to be a more fast paced speedrunning-esque type of game. ya know what mean? but thats just my two cents.
great job overall.
thanks for the comment ^^, yes in the end I wasn't able to implement the collectible fish as I wanted, and it's a bit bugged xD
Great idea but I find it hard moving around on desk. it would be better if you can move in and out of paper freely, without jumping. Overall cool game than can be turned into a full game.
really chill and cozy game with good music and a satisfying ink drop sound! For some reason none of the collectables on the ground seem to have worked for me? The ink also drained and refilled too slowly for my liking which lead to me mostly ignoring all the paper and just spam jumping forward until i almost ran out. It would be really cool if the player left some type of ink trail on the ground to emphasize that you were constantly losing health! Good job on the game.
Nice game! being able to jump around from 2d to 3d was a unique and cool concept. The jumping felt good as well, good job :)
Very relaxing and chill vibes - loved jumping around as the ink fish