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I think the game is missing friendly units. I made the training camps but there was no one to use them so it was just me waiting to die when the first enemy got there every time.

I think I'd actually enjoy the game if I could play it, but I think it's missing something (or I'm missing something).

Hey, thanks for your post

We did not have enough time to make an tutorial in game, so here’s an instruction on how to train the units.  

To get friendly units you have to click on the training tile and press 1, 2, 3, 4 or 5 sea menu. But to do so you need to have enough food. If these conditions are met you should be able to train units

 you get food from the food tile. All tiles cost coral to place, and you get coral from the coral tile.


The amount of food you have and coral you have is displayed at the top right of your screen.

I hope it will work.

Ahh, I see. I think I'll come back to it today after work and try it again. Like I said, I think I would enjoy this. I just didn't know what to do.

Well, I was able to play it and actually progress. I do like it. It's super slow paced but it is fun to build up the resources. However, it did crash a few times.

thanks for playing the game and your feedback,

I'm looking into the issue of the game crashing.

How far did you come, did you reach the lvl 5 castle and units(shark)?

I was able to get to a level 3 castle and then I clicked off of the game for a second and it crashed. But other times it did just crash randomly.

It does have a few small usability issues. For example, it took me a bit to figure out that I have to deselect the building tile to be able to click on the training building to make a unit. Also, when you click on a unit that you've made it selects the unit and it also opens up the training menu that you have to close. And then the buttons weren't working so I had to use the hotkeys for each button every time (not sure if that was intentional or not). 

Either way, I think it's still fun and has some potential. It does feel a bit buggy, but that's to be expected in a game jam.