It was in the web version when i went fullscreen
MicketyMike
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Really impressive work! I was surprised to find a game that felt like it had such lore and worldbuilding like this one!
It's not really my kind of game, personally. The amount of explanation in the tutorial made my eyes glaze over a bit, but if I had more time to sit with it I think I'd appreciate it more.
Also, the game doesn't scale properly when I fullscreen (it cuts off the side because my screen isn't widescreen) so I had to play in the window and the text was kind of small. Just a small issue that should be able to be fixed pretty easily.
Did the fish have varying jump heights? I swear some of the jumps were not a problem sometimes and then I couldn't make them other times. Oh well, it was a fun game and I liked it a lot. I liked the little splash when you landed every time, and I'm a sucker for platformers so I had fun with it! And I know it's from a website, but I really enjoyed the music at the menu. It was so nice.
I had a lot of fun with it! The controls felt a little floaty, although given the setting I guess that's kind of appropriate, haha. The wall jumping actually felt weirdly satisfying. I had a lot of fun with that.
I don't think I ran into any bugs, but I did get to the top of the big area in level 2 and I had no idea where to go. It took me a while to figure out that I was supposed to jump down and that's where the boss was. So that could maybe be a bit better telegraphed. Also, I'm curious, was there anything inside that box that was on top of that mountain? I saw an opening but couldn't get inside of it because of the spikes.
The trash giving smoke was actually a really interesting idea. As you clean it up the level visually gets clearer, which I thought was really neat. It was a little short on the fish, though. I liked the tuna taxi, but otherwise that was the only fish I saw in the game, I believe.
I was able to get to a level 3 castle and then I clicked off of the game for a second and it crashed. But other times it did just crash randomly.
It does have a few small usability issues. For example, it took me a bit to figure out that I have to deselect the building tile to be able to click on the training building to make a unit. Also, when you click on a unit that you've made it selects the unit and it also opens up the training menu that you have to close. And then the buttons weren't working so I had to use the hotkeys for each button every time (not sure if that was intentional or not).
Either way, I think it's still fun and has some potential. It does feel a bit buggy, but that's to be expected in a game jam.