A very interesting entry (and we used the same monster asset so yay!) of which I liked most thing! The movement was nice and snappy, the mood and graphics well done, combat was pretty straightforward.
I was not a fan of the changing rooms however...well, maybe not the rooms themselves, but the fact that there was no feedback that they did change. At first I thought it was just my poor exploration and memory skills that I kept on getting lost, until I realized that the rooms do randomly change. I would've liked some sort of feedback, audio/visual something whenever a change appeared, because I couldn't figure out what the logic behind it was and I couldn't really progress past a certain point (got the dagger and the sword, got the key needed for the next door but I couldn't navigate my way back to the door).
Everything else about the game was really well done!