I was actually trying to capture the feeling of timing and anticipation from real snowboarding. So it's great that it naturally reminded you of ssx and tony hawk games.
I've also build the 3D in a way that i can easily convert it into a VR game if the concept feels good. I just need to figure out how to make cloud hopping more satisfying, to have smooth continuous movement that is fully under players control.
Maybe you can also go for the SSX vibe in your next jam?