Hello,
So I have played your game for about 15min and my main feedback is about game speed. I think it feels very slow once the player has understood what they have to do. When the bunnies are at work and the job queue is stable, there is not much to do while waiting for the ressources to stack and be able to build the rocket. Same during the first night, after the rat is defeated you have to wait 5 seconds for the night to finish, but nothing happen, so this is a bit frustrating.
Maybe a "increase time speed" button could help with this, or some additionnal actions to do during the day (maybe that's already on your todo list).
Regarding the story, it's not really detailled in game, I had to scroll down on your page to get the full context, you should push it a bit more in-game since you have worked quite a bit on it.
For the gameplay :
- A tutorial with a set of actions to do could help set the village up. It took me a few minutes to figure out that you have to fill a global job queue, but I was trying to individually click on the bunnies to assign them to actions, which is not possible. This workflow should be made clearer when starting the game.
- I think we have 3 bunnies when starting, but they are not visible in the scene, I saw only 1 (didn't see the counter at the top of the UI), so I crafted 2 at first, ending with way more bunnies than needed and 4 died at first night :D That goes with my previous point, understanding what to do at the beginning should be made clearer.
- I am not sure which way you are going for the genre, but I think it would be nice to have some additionnal buildings, or research process, in the process to build the rocket. Right now it feels a bit too "easy" to build the rocket by only gathering wook, stones and carrots.
I liked most of the visuals and the UI, only the ground feels a bit flat to me.
Keep going!