Thank you so much, this was amazing feedback !!
The night ending is spot on, and it is nice to see you confirming that this is a weak spot. In the next version, the night will end as soon as you have killed all of the enemies.
The pacing of the game is something we need to find out how to fix. I have a few ideas on this, but my current main idea is to have rocks, wood and carrots on the different empty tiles that can be picked up in the beginning of the game, this should give you as the player something to work on to gather resources fast to begin with, while the bunny colony builds.
I had not thought of a "speed up" button - which is super silly :) We even have a "Speed up game" hotkey in developer mode - I will add this, thanks for that suggestion.
I will also definately follow your advice and put some of the story a bit more into the game, and try to push it a bit more.
For the gameplay comments:
- Thank you - this is a good idea. I have been thinking alot about wether we should have bunnies perform tasks, or bunnies just doing things. The feeling we wanted to give the player in the end is that you are just assisting the bunnies, and not controlling them, so we ended up with just setting up jobs, and then letting the bunnies figure it out themselves. We will add better and slower tutorials.. inspired a bit by yours in your game.
- Definately will make sure that the bunnies are going to be vissible and not stack on top of each other.
- We want to add additional buildins for sure - we just really wanted to core gamplay loop to feel good and see how it will work before pushing further and adding more buildings.
Thank you so much for your feedback this was gold. Let me know when you have the next update of your game, and I will give it another round of testing and feedback.