Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I really love it when games like this have real-world information in an almanac style. Was there a reason you made it so the player could only jump when next to rocks? I found myself losing fish because I had to jump too close to them. Great job on the sprites and parallaxing, as well!

(+1)

I wanted to try and do a different type of jumping for fun, and I also wanted to try and make it simaller to assassin's creed jumping.