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(-1)

So this might be a long shot, but I thought $3 isn't much of a risk, so I bought the game trying to get it to work on my Android phone.

Lo and behold Löve2D plays nicely with Android. The Loader instantoy loads up your .exe.

Unfortunately the game doesn't properly scale to my phone's screen resolution so a huge chunk of the UI is off-screen.

Is there any way to hard code a specific resolution or scaling into the game logic through one of the lua files that you get when unzipping the .exe?

I'd love to get this to work for some comfy couch gaming.

I'll take a look at the possibilities of adjusting the resolution! I assume toggling fullscreen doesn't help here?

(+1)

There's unfortunately no way to change how the screen behaves on my end. I've tried messing with the values in the lua files, but I have no idea what I'm doing and it doesn't seem to have any effect..

(1 edit) (+1)

I'm able to workaround the scaling problem by changing line 9 in gamesystem.lua from "scaling = GAME.scaling or 1" to "scaling = 1". However, during game play,  I cannot release a card after picking one up. Looks like touch events are not correctly handled.

(+1)

I got as far by trial and error and I also have the touch input problems... Damn, this would have been perfect for my Z Fold 5...

I hope I can address these issues eventually! We have plans to add a couple more solitaires and such so there'll certainly be patches incoming.