Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Hi, this is actually the most valid code now (slight update to the API):

   : if (items_carried () < item_limit () ) {
      // TODO ::
   }