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(1 edit)

i think the idea is pretty cool, but the difficulty curve seems a bit uneven. i got a bit stumped on the level after the one that requires knowledge of what the dots below the flowers mean, simply because i just followed the second possible path to beat the level without understanding what the dots actually meant. also there are levels that require some thinking and then, in one instance, the next level is just you press down a single time to win. which was pretty funny but this is excusable for a game made in a mere 72 hrs