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(+1)

Well done on the atmosphere and the setting, really chilly vibes and a great premise. That said, the grid crawling part is barely there, which is a shame, because I think this idea could really be a very cool thing. As mentioned by others, you could unify the navigation and the shooting, since there really isn't much need for you to manually travel to either gun (and maybe have a toggle for which gun you'd be shooting) and just have the game be about exploring this sea of lost souls. 

Would really love to see this one fleshed out into an entire experience!

Thank you for giving it a try and your honest feedback!

You’re absolutely right about the grid-movement being barely there. I’m not sure if I should keep it and extend it like for moving around on the ship and small Islands I was planning to add or just to get rid of the grid-movement entirely..

And yes, it seems like the general opinion is like you said, to unify the movement and the usage of the guns. I was thinking of extending the already planed navigation board computer - which shows your current location and also nearby enemies (like the Aliens radar thingy) - and also add a Remote Control mode for the guns so that you could use them while standing at the Helm of the Ship but seeing through the remote gun camera as I wanted to keep the First-Person view.

What you think about that idea?

Thank you again and also encouraging my to keep working on it. Much appreciated!