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(1 edit) (+1)

I enjoyed the story and I think the gameplay concepts are pretty cool. Unfortunately it just didnt engage me enough to finish the game.

I think the gameplay needs a lot more polish to make it enjoyable. Currently there are just a few issues that are making combat not as fun as it could be.

- Shooting in tight corridors or around corners is frustrating, since your bullet is so large and it despawns if it touches the wall.

- Controls for using abilities feels confusing. I dont think the problem isnt necessarily with which buttons you chose, but more with the fact that there are so many different ones for each ability that I just cant remember them quickly. I think just adding which key needs to be pressed for each ability in the UI would help a lot, just to have a quick reference while playing. I found myself scrolling down to read the controls quite a few times just to figure out how to use an ability.

- Movement feels a bit slidey, I think this could use some focus in the future. Some movement based abilities could also be fun, currently trying to dodge enemy bullets just feels futile in a lot of cases.

(+1)

Thanks for the detailed feedback! I'll look into the shooting side because I agree it feels off. I probably should work out a system to have it collide with walls differently so that it doesn't destroy immediately on impact. Probably shrinking the bullet size would help a bit too. 

I suppose for the controls I could include an icon in the top corner of each one to remind people how to activate them. I can definitely see how showing both control schemes can make it a lot more confusing. Adding more friction to the movement might help with the slidey-feel too so I'll have to take a look at that.