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What bugs or quirks did you experience that during your experience? What were the circumstances surrounding the bug?

One bug that I ran into was one of the patients wanted a red pill and when I brought it back i talked to the wrong patient with the red pill in hand and then i picked up the pill off of the floor and tried giving it to the right patient but he never took the pill and just stayed standing there taking up one of the rooms.

How did you feel about the minigames? What would make them more fun for you?

I think the minigames were interesting especially the typing one which I thought was pretty fun especially since you have to type some pretty complex words. RIP people with dyslexia. The pill minigame I feel should be altered in a way that would require the use of the grappling mechanic like have the pills floating in the air inside the hospital building and have it to where you have to grapple past them to pick them up. If you do this though you would probably have to make it easier to pick up the pills since doing it in motion with the current hit box would be a bit to difficult.

What did you think of the movement?

The movement felt good in regards to the floaty-ness  of the jumps and the movement speed.

What score did you end up getting after 5 minutes of play time?

i think I got about 80 which isn't too good but I kind of spent a decent amount of time trying that guy to take his red pill. That aside I think its a good amount of time given to spend playing

Did you feel like you were challenged or engaged? If not, what do you think contributed to that?

The typing minigame was pretty engaging given that im not used to spelling all of those medical terms. The pill minigame though I feel could use something to spice it up a bit like mentioned before.

What general thoughts or feelings do you have about the state of the game?

I think the art style of the game works pretty well and I enjoyed the BGM used as it added a feeling of urgency and intensity.