I liked this last version, I liked that I accidentally killed the patients and they just dropped dead on the floor on the spot haha.
Play game
Hospital Simulator's itch.io pageComments
Hello Hospital Simulator Team!
What bugs or quirks did you experience during your experience? What were the circumstances surrounding the bug?
I did not find any bugs while I was playing Hospital Simulator.
How did you feel about the minigames? What would make them more fun for you?
I found the minigames fun, and I cannot think of any changes they need.
What did you think of the movement?
The movement works well, it takes some getting used to to use the grappling hook but once I got the hang of it, it was fun. I enjoyed exploring the space using the hook.
What score did you end up getting after 5 minutes of play time?
I only got 70 after my first playthrough, however I do plan to replay and beat the score.
Did you feel like you were challenged or engaged? If not, what do you think contributed to that?
I did feel the game was engaging through the movement ability of the grappling hook and the variety of minigames the player interacts with. I think the time limit can be challenging, as it already limits the player and for the first time playing, I was nervous when rushing to treat patients.
Is there anything you think would make the game more fun?
I cannot think of any further recommendations for the game.
What general thoughts or feelings do you have about the state of the game?
I really enjoyed it, it was a quick yet fun game given the 5 minute time limit, and the movement and minigames add for a fun bonus to the game.
What bugs or quirks did you experience that during your experience? What were the circumstances surrounding the bug?
I didn't notice other bugs OTHER than the right click I got glitched into a wall with the ability that makes me fly. The circumstance was that I was probably using it to often maybe?
How did you feel about the minigames? What would make them more fun for you?
The mini games were my second favorite thing because that was the gameplay loop. I think the thing that would make them more fun was maybe instead of it just being writing the diagnostic, maybe you have to write a doctor report in a certain amount of time?
What did you think of the movement?
The movement was my favorite portion of the game. I wish it was incorporated with the gameplay loop more though, I felt it was fun but it wasn't important.
What score did you end up getting after 5 minutes of play time?
I didn't check on accident I apologize.
What general thoughts or feelings do you have about the state of the game?
I like the state of the game, I just hope you incorporate the movement with the game a little bit more. Overall the game is super fun and I enjoyed it.
What bugs or quirks did you experience that during your experience? What were the circumstances surrounding the bug?
Interacting with patient more than once, overlapped patient ui text bubble (already mentioned)
After completing a minigame for patients the player would not move correctly (the direction felt switched, and there was movement friction), maybe something with the camera and player movement linking?
None of the patients died (I didn't know the conditions for failing tho)
How did you feel about the minigames? What would make them more fun for you?
I really liked the surgery minigame that looks like the one from helldivers 2
What did you think of the movement?
Movement was fun
What score did you end up getting after 5 minutes of play time?
I got like a high of 100
Did you feel like you were challenged or engaged? If not, what do you think contributed to that?
I definitely felt challenged and engaged the whole time!
Is there anything you think would make the game more fun?
The rooms felt randomly placed if they were more obviously ordered, it might be more intuitive to master managing the patients in rooms.
What general thoughts or feelings do you have about the state of the game?
Overall I think it's pretty polished, aside from the bugs I had, I really enjoyed the game.
- What bugs or quirks did you experience that during your experience? What were the circumstances surrounding the bug?
I was given the option to diagnose the patients before they got to their rooms. The grappling hook was also frustrating to work with, especially when trying to get to a higher floor from the ground floor without using the stairs. Maybe make the vertical length of each floor taller?
- How did you feel about the minigames? What would make them more fun for you?
They were fine, maybe more variety could make them more fun.
- What did you think of the movement?
Grappling hook was annoying but I already said that.
- What score did you end up getting after 5 minutes of play time?
30 but I was more exploring than playing. I also spent a good minute trying to grab one of the nurses with the grappling hook (it didn't work (it would be funnier if it did work))
- Did you feel like you were challenged or engaged? If not, what do you think contributed to that?
The grappling hook was challenging. The mini-games were not but I don't think they should necessarily be difficult. It seems like you guys will be implementing a timer or a way to make patients die, I think that would be nice.
- Is there anything you think would make the game more fun?
Put some funny posters up on the walls. Maybe make the hospital more maze-y?
- What general thoughts or feelings do you have about the state of the game?
good game gang
What bugs or quirks did you experience that during your experience? What were the circumstances surrounding the bug? Constantly clicking interact will continue to spawn the chat box repeatedly on top of each other.
How did you feel about the minigames? What would make them more fun for you? The Minigames felt alright. Maybe some more hospital fit minigames other than the typing and arrows. The arrows could be like bone alignments with the arrow keys, or sewing up some cuts, etc.
What did you think of the movement? The grappling hook sort of moves higher than the clicked position. Most of the times I tried to grappling hook to a floor it would hit the ceiling and have to grappling hook again. Also getting stuck on the doors on the inside of the rooms.
What score did you end up getting after 5 minutes of play time? First time I played without knowing where the rooms I scored 110 and that was mostly moving and looking around.
Did you feel like you were challenged or engaged? If not, what do you think contributed to that? It didn’t feel that challenging, majority of the minigames were pretty easy and were repetitive. Maybe increasing in difficulty, or having to memorize what certain pills do instead of the npc saying which one they need, etc. could lead to more challenging minigames.
Is there anything you think would make the game more fun? Just new style minigames that are more hospital like. Instead of the npc saying what they need, maybe you need to memorize the pill types for what is wrong with them.
What general thoughts or feelings do you have about the state of the game? The overall state of the game feels good for the second playtest. It is coherent and runs smoothly without issues. Some more hospital type minigames and possibly a challenge to the minigames would definitely make the overall game feel much better.
Bugs/quirks: I think the patients take a while to initially arrive in the patient rooms, so there’s a fair amount of waiting at the start.
Minigames: I like each of the minigames. I like the balance of quick minigames (the muscle and diagnosis games) and the pill minigame, which takes longer but allows you to utilize the grappling hook.
Movement: I think the movement is intuitive, and the grappling hook is fun to use, and actually helps you get to places faster.
Score: After 4 attempts, my high score was 130.
Challenge/engagement: For me, the biggest challenge was navigating between the rooms and getting to different floors.
Anything to make more fun: I think the game is a ton of fun as is, and there’s an actual learning curve, since my score increased with each play through. One thing that’s very slightly less intuitive is the UI element for the floors: I think the floor levels are organized where each floor is a column is a floor as opposed to each row. Maybe adding some text over the column with the floor level (or organizing floors horizontally) would make this more obvious.
General thoughts: I don’t have any other thoughts, other than that I am very impressed with the game.
Wow this game is great! I played four rounds and finally got a 150 score with only 1 death. It takes some getting used to, which I think is really great as I can feel myself getting more skilled at the game (I found it was usually easier to fall a bit then shoot the floor above the room I was going to rather than trying to jump straight across). The grappling hook feels good to use and I love that I can shoot it while I'm flying, it does kind of throw you up a bit but I like that I had to adapt to that rather than just go exactly where I aim. The same goes for picking up the pill, I had to fiddle with where to aim for a bit before I could pick it up, but once I got it I didn't have that problem again. The quips the npcs pop up are great and the writing is funny but it is kinda hard to read when they bolt. I don't know how much work it would take but posting those to a log or subtitle in the corner of the screen would make it easier to read. However, that would change how you have to remember the pill color so maybe just do the cleared minigame chat. Music is great and fits the mood but you may want to either turn the volume down on the grappling hook sound or switch it to something a little less aggressive. I was spamming it for the whole game and it gets a little grating.
I saw a lot of comments about bugginess but running this on my PC at home I had no issues. Honestly having a hard time thinking of negatives aspects to comment on. Great job!
I think this game has plenty of potential, especially with how expansive the map has become along with being able to to travel long distances using the grappler. I noticed that the expansive area that seemed to be the most appealing from a design perspective was the area where there was a city added behind the hospital, which may leave potential to be able to expand where you use your currency for your character so there is some real value towards helping patients and gaining a score. Overall I feel that there is very little replay value along with the only objective being to help patients, I feel that if there was a motivation besides "winning the game" like winning in a unique way with different interactions you have with the grappling hook. I also found that once the patients move, they move really really fast. I really like the sound system that has been added to the game, from the background music to the sound effects which adds value into helping the patients feel more satisfying. I was also impressed by the movement system of the game where it did not feel too choppy but did have some flaws in terms of getting stuck at certain areas. I like the concept of the game and I overall see a lot of potentials with small things that are easily manageable, good luck on your progression!
I really like the concept of this game ,i think the floating grappling system is really interesting . I was thinking that would be really cool if you could also grapple out your arms to shoot out and grab additional health related items that you need as well perhaps that patients request. I also agree with the other submissions here, that there are some bugs during gameplay and the minigames, but I also noticed at least on the system I was using the performance of the game definitely dropped kind of significantly when the long distance map was revealed , I would assume due to all the assets and long view perspective of the character / camera. I think you guys are making great progress however, keep up the great work!!
Yeah, the level design makes the game pretty frustrating. The doors are annoying to travel through because the player slides around on the floor. The grapple hook actually makes you slower than just running around. It's pretty inconsistent, at least to me how much speed I gain and distance I travel using the grapplehook.
The minigames are quite honestly annoying. You can only carry one pill at a time, and the placement of the pills is quite honestly unfair to the player. It makes it feel like you're just trying to run out the clock rather than adding a challenge via navigation. Also the pills are straight up bugged. The patients will ask for a pill and when you deliver it to them they will not accept it and stay there. I don't know if it's because the one patient is bugged, or because they're asking for a different pill and the game is incorrectly asking for the wrong one. I mean I delivered a pill to one patient, and the other one left instead of the one I cured. The music just gets annoying, and it feels like purgatory.
You can cheese the typing minigame by pausing the game to type the word at your leisure.
I couldn't get a score higher than 80. The patients would always bug out at some point where I couldn't do anything other than restart. The pill minigame is bugged. i don't really care to brute force rng to make it so I only get spelling diagnosis points which don't consume any time at all.
The game was engaging until I got fed up with the patients asking for the blue pill and refusing to leave after receiving it.
The game could benefit from utilizing the vertical space a bit better. Having patients on different floors. Having the ability to hold multiple pills so you can do a delivery run or something? The game as it currently plays has one level. Like as in verticality level, not level as in stages. Maybe also add some other forms of spelling mini games like a word scramble. Or maybe even a window pops up of a broken arm or something and you have to trace a shape with your mouse to apply a bandage. Or maybe even a math mini game for how much you bill somebody where you have to add numbers together.
It's an okay game but not something you play for very long in it's current state. It gets stale. Needs more variety.
Here's some footage of me playing the game where you can see the blue pill bug and figuring out that you can pause while doing the spelling minigame.
Hello! The quality of the game is very good! I love the music and sounds! I only have a few minor gripes but it isn't super big. The controls are pretty floaty, which isn't inherently bad but it can be a bit annoying getting through the doors. But maybe that is by design, in which case maybe include more obstacles for the player to traverse? The minigames were fun to play but it took me a minute to find the pills, I didn't notice them when it started and it's a little inconvenient that they are outside the hospital, but I imagine that's just temporary so my point is probably moot, just wanted to mention it. Also, the giant amount of patients that quickly flood in is very overwhelming, although since there isn't a penalty for letting patients wait a while from what I can tell, it isn't that big of a problem. Other than that, the game is good fun!
What bugs or quirks did you experience during your experience? What were the circumstances surrounding the bug?
I experienced a bug where I was not able to give a patient a blue pill. I played a few times, and this only occurred with the blue pill. There were instances where I could give the patients the blue pills, so I’m not sure what circumstances cause this bug. Another quirk that I experienced was when I paused the game while diagnosing a patient. The UI from the diagnosis remained while the pause menu UI was up. This made it hard to read.
How did you feel about the minigames? What would make them more fun for you?
I enjoyed the minigames. Maybe there could be a time limit that each minigame must be completed, and if it is not done in time then there could be some sort of penalty.
What did you think of the movement?
I thought that the movement was good. I liked the grappling hook. I think it would be useful to have some kind of indicator for when you can grapple to a surface. This could be something like changing the reticle color. The sprint felt good, but the normal walk speed felt a little fast. Sometimes the walk felt a little to fast, and it was a little difficult to walk in doors.
What score did you end up getting after 5 minutes of play time?
The highest score that I got was 100. This score was likely affected by the bug I encountered with not being able to give some patients blue pills.
Did you feel like you were challenged or engaged? If not, what do you think contributed to that?
I felt like the game was engaging. I thought that the difficulty was not too challenging, so it might feel a little better to implement some sort of time limit for mini games with penalties.
What general thoughts or feelings do you have about the state of the game?
Overall, I liked the game. I think that the game is in a good state right now, but it could probably use a few more mini games, or more depth to the minigames in the future.
What bugs or quirks did you experience during your experience? What were the circumstances surrounding the bug?
No real bugs, the game ran smoothly for me. The game does have some animation problems with AI gliding across the floor but I think that's minor. Also maybe consider having the UI switch to On Screen Space Overlay? So they face the camera, I think that's the right method, but something like that so the UI elements about AI faces the player directly.
How did you feel about the minigames? What would make them more fun for you?
I loved them! I got 4 people who had gonorrhea, so that was a vibe. I think moving the pills inside and spreading the patients out between the rooms would be a smart move. So the player can experience more of the level. But the mini-games themselves were great.
What did you think of the movement?
Challenging is the best word for it, in my opinion. Going through a doorway is painful. If you touch the door you start to experience a great amount of friction and your character gets semi-stuck/caught on the door. This is frustrating so I used the Attack on Titan method of getting around, but this also still has some of the same problems when I touch the walls.
The floor is also very slippery, or at least it feels that way to me as the player, and makes movement challenging. Given I think this is your game's goal, well done! It is challenging and frustrating.
What score did you end up getting after 5 minutes of playtime?
I had a crappy score of 60, mainly because I fought with controls/movement trying to get the pills to the patients.
Did you feel like you were challenged or engaged? If not, what do you think contributed to that?
Not very challenging but I was engaged, the movement and sound all worked well enough to keep the player engaged and wanting to play through that 5-minute timer to try and get a good score. As for playing a second time, I am not sure.
What general thoughts or feelings do you have about the state of the game?
I think it was good, I think it needs maybe 1 or 2 more mini-games, more polish, and needs to take better advantage of the hospital building itself. But overall great job on the playtest! Can't wait to see the final game!
What bugs or quirks did you experience that during your experience? What were the circumstances surrounding the bug?
One bug that I ran into was one of the patients wanted a red pill and when I brought it back i talked to the wrong patient with the red pill in hand and then i picked up the pill off of the floor and tried giving it to the right patient but he never took the pill and just stayed standing there taking up one of the rooms.
How did you feel about the minigames? What would make them more fun for you?
I think the minigames were interesting especially the typing one which I thought was pretty fun especially since you have to type some pretty complex words. RIP people with dyslexia. The pill minigame I feel should be altered in a way that would require the use of the grappling mechanic like have the pills floating in the air inside the hospital building and have it to where you have to grapple past them to pick them up. If you do this though you would probably have to make it easier to pick up the pills since doing it in motion with the current hit box would be a bit to difficult.
What did you think of the movement?
The movement felt good in regards to the floaty-ness of the jumps and the movement speed.
What score did you end up getting after 5 minutes of play time?
i think I got about 80 which isn't too good but I kind of spent a decent amount of time trying that guy to take his red pill. That aside I think its a good amount of time given to spend playing
Did you feel like you were challenged or engaged? If not, what do you think contributed to that?
The typing minigame was pretty engaging given that im not used to spelling all of those medical terms. The pill minigame though I feel could use something to spice it up a bit like mentioned before.
What general thoughts or feelings do you have about the state of the game?
I think the art style of the game works pretty well and I enjoyed the BGM used as it added a feeling of urgency and intensity.
Leave a comment
Log in with itch.io to leave a comment.