Hey,
nice game you made there. The movement was nice and snappy. I liked that you could setup your controls. The music is also very neat - liked the credits. Sound and art is fitting. But it broke the immersion very much that the interaction points were only different ground tiles. And now the combat. I see you put probably the most effort in the combat and its well fleshed out. Also adding this tutorial was great. But to me the combat itself was way to bland with no real strategic choices. Especially in the end it was just a really boring click grind to get the fights done. But setting up a grid and round based strategic combat in the course of this short jam is still a cool feat. The game itself is also well polished.
Thanks for the entry!