Glad the faster input feels better :D.
I completely agree with the difficulty statements. Currently with the sandbox type gameplay you run into a bunch of enemies that you normally wouldn't encounter until later in the game, so we have to tune it toward the easy side. Another cause is Onyx's dodge is overpowered currently, especially since some enemies weren't originally designed for Onyx to have that sort of mobility and need some buffs. We'll be increasing the stamina cost of dodge in an upcoming release so it has to be used more strategically.
Charger animation is coming :D, we've been working on a few different prototypes o.o