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I reached the area with an enemy and two doors, if I understood your comments then I think I played what's accessible in the current version, thrice actually.

I have to say movement feels specially good in this one, that I won't switch to instant movement is telling. It looks great and consistent and you've got quite some functional systems. I really like the transparency of the illusionary wall, it's perfect. Combat which is there is good enough, I like that the enemies don't take too much time to defeat.

I actually really like gaining XP for visiting a new tile. What I think though, as it seems you'll work further on the game, is that you could add an option to disable displaying it, and possibly some other feedback popping-up as well but specially this one. I have no strong opinion either way about it myself but I think some people will enjoy the arcade-ish feel it adds while some other persons will feel it breaks immersion. 

I don't know if you thought about it and maybe it's just me but this kind of real-time combat system shines and feels satisfying to me as soon as enemies can fall into holes, get onto spike traps or on the way of fireball traps (also if I can close doors onto their head but as doors fill a wall and not a tile in your game then it's likely not relevant here).

The game's promising, thanks for sharing, I'm going to play the fixed the version after the jam.

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Thanks for playing and your kind feedback.

I am glad you liked the movement, I think its an important part of the overall experience and therefore put some thoughts into it. Its not the first DC controller I have written so I do have some experience that went into it.

Actually you can lure the npc's into traps just not in the currently accessible content. 

Having an option for the floating combat text is a good idea, I was already thinking about an option to display healthbars for the NPC as some seem to prefer this.

There will be a fixed version after the jam, not sure when exactly, as I have some other contract work on the table right now. 

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Some people asked for a video of the inaccessable content. Here is one and you may notice how I use some traps against the mobs :-)

Thanks, yes that's great.