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I really like the aesthetic of the mashup of 2D and 3D. I think the 2D provides a nice contrast so you know which objects to focus on (the bugs and plants). Overall I like the look of the game a lot, main character included. If there was more of an incentive to explore the rest of the world, that would be cool.

The game doesn’t really feel frantic to me yet, as the bugs seem to arrive pretty slowly. I was slightly confused about what the skull icons on the plants mean. 

I found it a little difficult to aim. It might be because of the combination of 2D and 3D which throws off my sense of distance a bit. I also like the idea of zooming in to shoot, though I think the zoom in may be a little too dramatic, as it can be a little jarring. 

Regarding shooting, sometimes the character would get turned around and the projectile would go nowhere. 

I think being more explicit about the progress of the plants / the goals would make it easier for the player to grasp what they should be doing.  

This note doesn’t really have to do with the game itself, but I am having issues just with moving the game window around; as soon as I try to, it shoots off the computer screen and I can’t play the game.