What bugs or quirks did you experience during your experience? What were the circumstances surrounding the bug?
I experienced a bug where I was not able to give a patient a blue pill. I played a few times, and this only occurred with the blue pill. There were instances where I could give the patients the blue pills, so I’m not sure what circumstances cause this bug. Another quirk that I experienced was when I paused the game while diagnosing a patient. The UI from the diagnosis remained while the pause menu UI was up. This made it hard to read.
How did you feel about the minigames? What would make them more fun for you?
I enjoyed the minigames. Maybe there could be a time limit that each minigame must be completed, and if it is not done in time then there could be some sort of penalty.
What did you think of the movement?
I thought that the movement was good. I liked the grappling hook. I think it would be useful to have some kind of indicator for when you can grapple to a surface. This could be something like changing the reticle color. The sprint felt good, but the normal walk speed felt a little fast. Sometimes the walk felt a little to fast, and it was a little difficult to walk in doors.
What score did you end up getting after 5 minutes of play time?
The highest score that I got was 100. This score was likely affected by the bug I encountered with not being able to give some patients blue pills.
Did you feel like you were challenged or engaged? If not, what do you think contributed to that?
I felt like the game was engaging. I thought that the difficulty was not too challenging, so it might feel a little better to implement some sort of time limit for mini games with penalties.
What general thoughts or feelings do you have about the state of the game?
Overall, I liked the game. I think that the game is in a good state right now, but it could probably use a few more mini games, or more depth to the minigames in the future.