This was a fun game, I enjoyed the destructible wall mechanics and thought they were implemented and used well. Combat was a little difficult due to the low initial health and lack of a windup to enemy attacks, so they're able to attack as soon as the player strafes around a corner. Voice acting was a nice touch and helped me avoid a death. Overall a very cool entry and I hope to make a dungeon crawler with destructible environments too some time.
Viewing post in Dungeon of Dreams jam comments
Thanks for playing and liking the game!
In post jam version combat has been made more fluent and easier to move without colliding with enemies and easier to hit them. Enemy skeleton animations have been made a bit slower with more visuals showing them starting to hit player as well as getting staggered by player hitting them.