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I got lost :) I killed thing that looked different (and had loads of hp looks like), but I never found exit...

It felt like combat is too fast for a combo play. When I would want to make specific combos - I would lose pretty much instantly. Best way was to mash all the buttons and kill/stun everything - that way I never took damage even :)) But its quite interesting to see that concept in general for a DC kind of game. Its quite hard to balance that kind of gameplay with not turn based combat, so I salute that bravery to try and pull it. It works. Is it in its best shape? No, but it works. It can be improved uppon later, but concept is right there.

And  I would love to see it develop in something unique and big in future for sure!