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(+1)

The music and artstyle are really cute. At first I had some trouble to realize that I need to scan the corals, because I missed some feedback (noticed that there was some dim highlighting later, but that's really not that eye-catching). The controls take some getting used to, I think a more traditional approach would be a lot more accessible. After noticing that the enemies only stun you for a short period of time and you get i-frames afterwards, I didn't really consider them a danger or challenge any more - so I just swam right into them and then used the i-frames to get through them.

It was a really fun experience nonetheless and was very pleasant to look at, nice job!

Hello! We're glad you liked the prototype and thank you for your constructive feedback! ^^

The truth is, the enemies were designed not to be a threat but more of a slowdown (at least, in the prototype), because the gameplay is supposed to be relaxing action.

However, we would appreciate if you followed our game and share feedback like this in Coastal Goo's community threads to help the game grow in future releases ^^.

Thank you for your time!