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Thanks, that was very informative. Tweaked a bit with OpenGL and Vulkan at the start of my career. Some VR visualisation software for automobile manufacturers, so I can relate a bit! This is cool that you're so passionate about it :) !

And although I agree with how "unoptimal" popular game engines are in terms of memory usage, GPU draw calls etc... These are pretty secondary issue with modern hardware and it's saving so much production time that I'm happily looking the other way hehe !

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I certainly cannot argue with that. 

The only advice I can give is that when you finally make a choice on an engine stick with it. Learn the ins and outs of it. Live with it.  Absorb it. Once you do that then the mechanics of the programming and development become secondary and your creativity blossoms.