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Hey man! This looks awesome! How does it interact with zoomed-in graphics? For example the hatching on shadows. Is it going to zoom hatches with sprite size or keep small hatches on zoomed-in sprite? Maybe it can do both? This shader is extremely interesting and I'd love to use it when I zoom during cutscenes (so keep small hatches on big zoomed sprite)

(+1)

Hey shamanforest, I'm glad you like it! :D

This is what it looks like on Zoom: