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Foxy Of Jungle

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A member registered Jul 01, 2018 · View creator page →

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Thanks a lot for the kindness and using PPFX! :D

Hello! Since the Draw GUI event is not part of the application_surface and is not a surface, then the effects applied to the application_surface do not affect the GUI. The solution is to draw the UI in the Draw End, for example. There is an example of this in the .yyz project. Thank you! :D

Yes, it is possible to define which objects will be reflected in an array, it is also possible to modify the reflection code of the object to something custom :) Thank you ^^

Haha!

Super cool!!

Thankss 😁

Hello! Can I use it to demonstrate my lighting library? I would put the credits and link to this page, as well as make it clear to download it from here. Thanks in advance

Create a mask surface cleared with black color, them draw a white shape inside, which is the focus area. Send this surface as texture to the effect, using .SetEffectParameter(). Don't forget to enable the "Use ZDepth" parameter in the code.

I didn't implement this to improve performance, as I didn't think it was necessary. But you could use the Depth of Field effect, which allows you to define exactly the areas where you want to blur.

Hello, yes all shaders are written in GLSL ES

Oh yes, publishing the mod for free would be direct distribution, sorry about that. Thanks for asking though :)

Hi! The shaders are structured to work in GameMaker, and all of them rely on GML code to work, so porting to Minecraft wouldn't work "as is". The license only covers use with GameMaker, but if your mod is only and exclusively for personal use and you are not going to redistribute it, that's fine.

Thank you!

Every effect (and other things) are documented, just enable Feather and hover the mouse on the functions ;)

Yes :)

You just need to send a depth texture to the effect

Hi shamanforest, the effect in question is called Depth of Field, it is a little more complex than normal blur. This library does not offer this feature, but Post-Processing FX has exactly this effect:

Hey shamanforest, I'm glad you like it! :D

This is what it looks like on Zoom:


It's on offer right now, enjoy ;)

Oh, that's nice! Thanks for the update :D

There is a documentation (with a quick start guide) and a project (.yyz) showing the code in practice, I can't record videos unfortunately. But I'll be happy to answer all questions you have on Discord.

Managix can be extremely useful for visual novel games, as these games usually have a lot of sprites and backgrounds

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One of the uses of Managix is that you can enter a room and load only what that level needs to function (sprites, audio, etc.), and after leaving the room, these things are released from memory, leaving you free to use in another level / room - You are responsible and have full control of what is loaded/unloaded. Besides, Managix allows you to save and load buffers, useful for saving and loading game progress, localization files, settings and countless things. And all of this is compatible with all platforms, you just need to setup once :D

Yes, Managix allows you to save and load buffers, this way you can save and load game data as well. And the same system will work on all platforms :)

Thank you! 😊

One of the biggest problems in unoptimized games is the lack of memory optimization, which can make your game crash,
especially on mobile platforms and consoles, with limited hardware 😰.

Managix is a modern, wide-use asynchronous memory manager that aims to optimize your game’s memory usage, loading
resources only when necessary 😏. You have full control of this with Managix, plus several useful features!

I loaded the entire League of Legends map inside GameMaker!


With Managix, you can drastically optimize memory usage in the game:


For more info:

https://foxyofjungle.itch.io/managix

What are you referring to?

Hey, there are implementation examples in the .yyz project. I can include it in the documentation later (as a tutorial), thanks for the suggestion ;)

you're welcome :D

Render correctly is broad, it depends on what you're referring to; this asset allows you to render the game in HDR, allowing you to define exactly which objects will glow like Bloom and Sunshafts, without affect other pixels, so this would be very useful for this

Furthermore, this asset can be used in other things besides PPFX as well, although compatible, they are independent

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No, and it should not, sorry. There is a big problem with libraries out there, which is the attempt to do "everything in one", making the asset full of things that not everyone will use, a mess. Post-Processing FX only needs this for Bloom and Sunshafts (it's optional), and only for 2D games, so it is not included. 3D games can have the HDR surface. This asset exists because GM does not yet support it natively :)

The purpose of the HQ4x effect is to turn pixel-art into HD art, but you need to experiment different parameters. If you have more questions, send them on Discord, it will be better to answer there :)

Hi, make sure the object is persistent, this way it is not destroyed when changing rooms. Unless you want to manually place it in all rooms.

I'm so glad that you like PPFX, seriously, thank you very much for your kindness. It's a pleasure to help ^^

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Hello, yes you can;

The CRT effect is made using a combination of the effects that Post-Processing FX gives you. You can mix it up until you get there (for example: Lens Distortion + Scan Lines + Vignette + VHS, etc).

Note: If you need Dot Matrix stuff, this is a work in progress. But you could use the FX_TextureOverlay() with "multiply" blendmode to achieve this.

Thanks ^^

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Yes, other engines already have a big monopoly, especially Unity (which even has a similar model license for assets made in it - like URP), so I'm using the same tactic.

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Thanks! The license says that Post-Processing FX (including its source code) can only be used with GameMaker.

It started today, enjoy ;)

Thanks a lot, I'm glad you're enjoying it ^^

You need to import the profile with the effects you want to use, this way you can activate and deactivate the effect.

Oh, it can be used separately, yes ^^ I'm glad you liked it! :D

You're right, I forgot about this lol, thanks for pointing out! ~ Fixed 😁