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Foxy Of Jungle

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A member registered Jul 01, 2018 · View creator page →

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Hello, yes! Any stuff you draw

Hello!

If there is no capital gain in the project, you can use it in as many projects as you want. Just remember that the project cannot be open-source, as it would fall into the redistribution category.

Could you send the project to me (on Discord: @foxyofjungle) so I can take a look? 

This can be solved by setting the light's shadowUmbra to 1

Ahhh okay, it's not exactly a bug, but the effect is displaying a texture page from the game, because some texture is not associated with the effect. I'm not sure which texture exactly, though... This didn't happen before, so either a GM update did this, or some texture is set incorrectly. Could you check if the textures for the effect are defined correct, and not defined to something like -1?

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By setting shadowLength to 1, the length of the shadow will be equivalent to the distance from the light to each vertex of the shadow, in pixels. 2 will be twice that, 3 will be three times that distance, and so on.

To modify the variable, just do shadow.shadowLength = value;

All relevant information related to depth can be found here: Troubleshooting.

No worries, feel free to ask any questions you may have :)

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The code looks correct, what issue are you having exactly? Could you post it on imgur so I can take a look? A screenshot or video maybe

Also, what operating system are you testing on?

Hello!

For use with Post-Processing FX, the effect should be treated as an external effect, and added in the way described in the tutorial. The effect should be drawn by PPFX itself, rather than manually, so the resolution will be the same and the effect will work correctly.

There are two ways to increase the shadow length:

A) Using the shadowLength variable in Crystal_Shadow. You can set it to 20, 40, or more, so that the shadows will go further.

B) Modifying the shadowScattering variable, per light.

Thanks for the kind words ^^ Crystal will be perfect for the hotline miami style.

Hello! I'm glad you're enjoying PPFX :D, Thanks for the kind words!

I think this is from an old version? At least in the current unreleased version (v5.0), it's there. I may have fixed this a long time ago I think 🤔, but I'm still going to release version 5.0 in some time.

Amazing font collection! Thanks for making this. Now I don't have to worry about looking for good fonts haha.

I'm glad to hear the process went smoothly! Thanks for the feedback ^^

I'm glad you like :D Thanks for the kind words!

Added, thanks! ^^

Kind of you, that would be interesting ^^ in your time

This definitely makes a big difference, especially on low-end platforms with little VRAM :D

Thank you, constlet!

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You have some options:

  • Having a Crystal_Renderer for each surface (which is not ideal);
  • Add a Direct Light to each layer you want to illuminate;
  • Use a Crystal_MaterialLayer, which allows you to render the layers in range in some pass, at different depths.
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Yes! It is entirely possible to use Crystal for your game. You can illuminate the layer using a Direct Light and a different litType. Thanks ^^

I hope you like it! :D Thank you. If you have any questions about the implementation, feel free to ask on Discord =]

Always fun to play it every year! :D

This means a lot to me! I’m so glad the holy foxy trinity is going to good use and I can’t wait to see what you’ll do with it in your game 😁
Saving thousands of hours seems totally worth it, isn't it? 😌 Thanks for the kind words!

I'm glad you like it!! If you have any questions, don't hesitate to ask :D

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Thank you! I can't provide it, sorry... If you wish I can provide videos demonstrating (or see my Twitter)

Hello! Only GameMaker this time - my knowledge of other game engines is limited

Looking forward to seeing what you cook with Crystal :D

Crystal Lighting Engine v1.0 is now available!

I'm very happy to announce that after so many months of hard work, listening to feedback, soooo many tests and a lot of dedication, the wait is finally over. Crystal Lighting Engine is finally available! With a demo and documentation to enjoy before getting it.

There are endless possibilities. It's truly a game changer for game creators with GameMaker! :D

Get it on Itch.io:

https://foxyofjungle.itch.io/crystal-2d-lighting-engine

I'm extremely flattered! I can't wait to see what you're going to do with Crystal! ^^ Feel free to tag me on Twitter/X and I'll repost :D

Yes, anything made with GameMaker! =] Thanks ^^

Thank you kindly!! If you have any questions, feel free to ask =]

🔥

That makes me so happy to hear! I can't wait to see what you'll do with Crystal! :D

Works with everything =], tilemaps, backgrounds, instances/objects, etc. Check out what else is here

Hello! You can customize the reflection function in the water object (Draw Event). Thank you! =]

Thank you Argoos! ^^

Usually when sales appear on Itch.io, I also do it with my libraries

Thank you very much! I am very happy to read comments like this. It is the best part of so much effort put into the project :D

Hello! The library is made for GameMaker engine specifically

Thanks a lot for the kindness and using PPFX! :D

Hello! Since the Draw GUI event is not part of the application_surface and is not a surface, then the effects applied to the application_surface do not affect the GUI. The solution is to draw the UI in the Draw End, for example. There is an example of this in the .yyz project. Thank you! :D

Yes, it is possible to define which objects will be reflected in an array, it is also possible to modify the reflection code of the object to something custom :) Thank you ^^

Haha!