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Thanks for playing, and the feedback!

I’m happy to hear that because that feeling is what a lot of my effort went towards!

This was my first real attempt at a PS1 graphics game so I’m glad you liked it. I guess it just shows the quality of the asset pack creators that I can use a dozen of them and have it look consistent!

So the reason the gun vanishes is because I never implemented saving values between levels. The inventory system in the game is incredibly hacked together, and there ended up being no enemies in the final level so I focused my time elsewhere.

I lean towards making my games easy in jams so that players can actually finish them. Had a bad  experience in a jam once of players absolutely loving my game, but never making it to the end (and seeing the complex ending sequence I worked on) because they kept dying. Hmm, the fight with two enemies is actually unintentional. Did you just run past the shark before killing it or did it come back to life? (There’s only one shark enemy in the whole game)

The map probably would be better if it was an automap, but all I had time to figure out was just pointing the camera down from above and rendering it to a subviewport. The functionality to obscure enemies until they’re aggroed exists in the game but I just forgot to add it to all enemies and ran out of steam by the end. I’ll be addressing that post-jam.

Thanks again for playing, glad you enjoyed it!

(+1)

Honestly i'm not sure what was up with the shark, it seemed to appear at the start of the area then float off the map, then sort of floated around randomly and ended up in the room outside the captains quarters where one of the banshee's also followed me. I didn't kill the shark the first time since I kind of assumed it was a patrolling enemy I'd have to avoid based on it's movements. 

The comment about difficulty definitely makes sense, and I agree with you it's better to have an easier game for a jam like this. my own game kind of has that "fault" with being too easy as well haha.

Also makes sense about the map, I find there's always going to be something that suffers from the time-limit in a game jam and the maps probably one of the more acceptable things to be a bit weaker here. 

Oh, that's strange. So the first time you see the shark it's a scripted sequence, I just didn't have time to hide the shark model leaving view lol. The shark is supposed to charge right at the player and fight you, I'm guessing it must have gotten stuck turning around. Goes to show how broken AI can be interpreted in different ways lol.