Thanks for playing, and the feedback!
I’m happy to hear that because that feeling is what a lot of my effort went towards!
This was my first real attempt at a PS1 graphics game so I’m glad you liked it. I guess it just shows the quality of the asset pack creators that I can use a dozen of them and have it look consistent!
So the reason the gun vanishes is because I never implemented saving values between levels. The inventory system in the game is incredibly hacked together, and there ended up being no enemies in the final level so I focused my time elsewhere.
I lean towards making my games easy in jams so that players can actually finish them. Had a bad experience in a jam once of players absolutely loving my game, but never making it to the end (and seeing the complex ending sequence I worked on) because they kept dying. Hmm, the fight with two enemies is actually unintentional. Did you just run past the shark before killing it or did it come back to life? (There’s only one shark enemy in the whole game)
The map probably would be better if it was an automap, but all I had time to figure out was just pointing the camera down from above and rendering it to a subviewport. The functionality to obscure enemies until they’re aggroed exists in the game but I just forgot to add it to all enemies and ran out of steam by the end. I’ll be addressing that post-jam.
Thanks again for playing, glad you enjoyed it!