As mentioned earlier, expect numerous visual enhancements now that all graphical tools are running smoothly. Let's begin with one aspect that has particularly bothered me: the puffy clouds that were supposed to be thruster flames.
I created a basic half-sphere to serve as the model for the flame, allowing thrust power to be indicated simply by scaling it. The flame's appearance is achieved through a shader. Initially uncertain of the desired outcome, I experimented with smooth noises, Fresnel nodes, and other elements until I achieved a satisfactory result, especially when viewed from a distance.
And there you have it. While it may not be a contender for any beauty contests, at least the thrust direction is now clearer.
A closeup:
From a distance: