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Truly impressive atmosphere and presentation. Those piano melodies hit wonderfully, and the limited colour palette really amplifies the grungy and unsettling darkness. It's fun to explore this oppressive and industrial space, plus the theming with the horror elements is excellent. Though unfortunately, I'm not sure how to progress through the dark corridor after obtaining the light source. None of the mouse buttons seem to do anything. I'd love to explore more of the game.

Not sure if I exactly see the trash theme represented, but this is a great submission nonetheless.

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The light source saber thing can be activated by pressing 1. At the end of the big corridor there's a big vent in the ceiling that you can fly up towards by holding space. Hope this helps!

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Thank you Dennis!
To progress you are supposed to go up the dimly lit green corridor (it's located on the left hand side from the Stunbaton-torch stand) which will get you back in the main corridor. After that try to progress down the air vent.
Our team had a bit of different approach of "Trash" interpretation and it's mostly represented through the emotional and physical experiences of our main character.

Managed to reach the ending! Took me a while to realise that the glowing particles were highlighting movable walls (thought they were pointing to vents in the ceiling at first) but I loved the environment design and ambient synth soundtrack.

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That's great to hear that you managed to experience it.
I agree,  we should've put better indications of what the player was supposed to do after artifact pickup.