yes.
this game is absolutely beautiful! you've really captured the dream-like lucid atmosphere from the color choices to the shining rays of light beaming down towards the ground, almost painting it in the same white hues allowing the foreground to blend in with the background, it looks really cool! speaking of blending, the ray-marching mesh blending affect also looks astoundingly great, was mesmerized when i first saw it in action after you press play for the first time (went to go restart the game again just to see it once more xd)! its mesmerizing to watch the object melt into the surface as you travel further beyond your initial containment, feels like you're sinking deeper and deeper into the recesses of your "geometric" dream to reach your inner core (thus leading to more abstract inner monologue), with each new area levied with obstacles to keep you in a space "comfort" and away from what you might instinctively be looking. very dream-like indeed, really like it! the use of audio also does an incredible job at shaping the atmosphere to where it needs to be: idyllic and ephemeral. really loved vibing with music here while platforming!
i loved the gradual introduction of gameplay elements in the game! the dialogue hints helped a lot in guiding players on what they are capable of doing now while also aiding in adding to that dream-like introspective ambience you got going on! i like the mechanical relationship between the sphere and the cube, where the sphere helps the player climb and navigate through obstacles easier while the cube helps stop momentum in a sort of unconventional way due to its geometry. that duality helped add flavor to the platforming and made it a fun challenge to go through! i think i reached the end from what i saw in the comments (not sure if there was another objective based on the text that pops up)?
overall, really cool and visually stunning game! i had a lot of fun with this one! great work!