Amazing :D
Any chance we can have a disable bilinear texture filter flag?
Kevin added that to NG for me and all of my work uses low res textures in crisp retro style. I would love to try this all out but my games will look terrible
Viewing post in Blitz3D-V1.111 now available! comments
Apparently this has already been added:
https://github.com/blitz-research/blitz3d_msvc2017/pull/1
Try using texture flag 1024 to disable bilinear filtering.