Apparently this has already been added:
https://github.com/blitz-research/blitz3d_msvc2017/pull/1
Try using texture flag 1024 to disable bilinear filtering.
Apparently this has already been added:
https://github.com/blitz-research/blitz3d_msvc2017/pull/1
Try using texture flag 1024 to disable bilinear filtering.