I dont even know where to start with this, for a fan demake, this is absolutely beautiful. The music being true to tune even in GBC limitations, the details in the sprites, the choice of mechanics like adding strafe in a 2D space, the adaptations in some scenes, the whole thing is just amazing. I've been a fan of Halo myself for years, one of the first major games I played as a kid, but I never imagined it being designed like this. You were aiming for a faithful recreation, and you have nailed it! I'm excited to get into the second chapter, and to see more updates in the future! I'd love to see how you design the Flood and Hunters for later levels based on your other sprites!
Viewing post in Halo: Combat Devolved comments
Wow, that’s high praise! Thank you so much for playing and enjoying my game. I’m still developing it, that’s for sure. I’m excited for everyone’s favorite level - The Silent Cartographer. I hope you do come back for level 2; I think you’ll really like it. I added Jackals, warthog driving and sniping sections! Plus you can save the three groups of marines … or kill them all like I did with my friends as a kid.
To be fair, Ive always imagined things like this as a kid, and even now as a self taught techie, Im near illiterate on the software side in some cases, especially coding. So for you to make something like this a reality is amazing. Again, Halo on something like the GameBoy, I never would've thought of due to limitations on inputs and mechanics, but you did an awesome job of making it happen! Definitely coming back for the next level when I can! And I will come back for each level as you put them out. Keep up the fantastic work!