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Okay, super charming art - some feedback about the game's balance

Game is wayyy too hard starting out.  The tutorial shouldn't auto disappear in 2 seconds.  There's just too many enemy types, pick ups, and interaction events, too soon. I died about 6 times before reaching the first tower, and I don't feel like I have adequate time to take in all the new concepts.  On the bright side, you have a lot of content to stretch out, it just really needs to be introduced one at a time rather than all at once.

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Here's my gameplay from my 10th run or so.  I recommend finding first timers to watch playing your game and iterating so it can be less overwhelming

Ah damn, my screen recorder shareX can't capture the game, it's just freezing on the start screen

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Ah that would be interesting to see! Do you think it's ShareX issue (does it happen with other games too) or my game's?

I will check it out.

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I think I've seen it on one other game a long time ago, but it's working on the other fullscreen game i had handy in my downloads folder (unity based)

ill give obs a try tomorrow

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Thanks for trying the Demo!

I was a bit aware of the difficulty for new players but it seems i have to tune it down some more. I am probably going to add a small stage tutorial too, to make things easier.

I appreciate the feedback!